Leonardo da vinci assassins creed 2
Players can also find political philosopher Niccolo Machiavelli lurking in the game.
#Leonardo da vinci assassins creed 2 ps3#
Gamers who choose to buy the new game for Sony's PS3 console will also be able to run errands for Nicolaus Copernicus - the Polish astronomer credited with developing the heliocentric theory that says the Earth goes around the sun. Many historical figures are set to return or make appearances in "Assassin's Creed: Brotherhood." Simonetta's favorite returning character is Caterina Sforza, a notably beautiful and courageous woman who fought in armor and earned the nickname "the Tigress of Forli." "I told them certain details of cruelties and violence that the Borgia were perpetrating, and they considered it too gross for the audience," Simonetta said. (That's not to say that the game is tame.) The game developers actually ended up avoiding the more graphically violent - but historically authentic - acts of the Renaissance era. "We're talking about pretty tough guys here they didn't talk like damsels in distress," Simonetta explained. He added that Italy's locally-translated version of "Assassin's Creed: Brotherhood" may actually tone down the Italian language used, which is historically inaccurate. Simonetta also consulted on the historical credibility of the language that game characters speak - a linguistic brew of English and some choice Italian phrases. The Swiss Guard was actually hired by the following pope - a major rival to the pope in the game - three years later. Still, Simonetta did raise a scholar's finger of objection when game developers wanted to put the famous Swiss Guard in the game as defenders of the pope. Rome in 1503 should look similar in architectural style to the city of Florence featured in "Assassin's Creed 2." But the art director for "Assassin's Creed: Brotherhood" decided to give Rome the Baroque architectural style of the late 16th century, so that gamers would have a new-looking virtual playground that is also more recognizable to modern eyes. "The fact that you can go inside these buildings is incredible." "It's fine that you have a Colosseum that's not elliptical, because it looks like the Colosseum," Simonetta told LiveScience. That's because the challenge of making different shadows for all sides of the building would have driven game designers nuts, Simonetta said. The famous Roman Colosseum still looms above virtual Rome, but its in-game shape is circular rather than elliptical.
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Simonetta served as the main historical consultant on the upcoming game "Assassin's Creed: Brotherhood," after being recommended by Margaret Meserve, a colleague and historian at the University of Notre Dame who consulted on "Assassin's Creed 2." The new game continues Ezio's adventures in a virtual Rome that supposedly takes hours to cross in-game. Game developers had decided that staging the event inside of the church would require too much technical work, Simonetta said. There's one pivotal difference between the historical event and the game's depiction - the assassins are shown attacking outside the church, rather than inside as it historically happened. That came as a shocking twist for historians, because Montefeltro was considered one of the Medici's best friends. But in the game, Lorenzo only escapes with the player's help.Īs it turns out, Simonetta found a coded letter that also fingers Frederico de Montefeltro, the Duke of Urbino, as an architect of the assassination attempt. Lorenzo managed to escape death, but his brother Giuliano was killed. Assassins struck while Lorenzo de Medici and his brother, Giuliano, were attending Sunday mass on April 26, 1478. The Pazzi family behind the plot represented banking rivals to the Medici family, and had the support of Pope Sixtus IV for their plan. The plot targeted Lorenzo de Medici, a renowned political leader and arts patron who hailed from a powerful banking family in Florence, and was featured as a mission in "Assassin's Creed 2." Simonetta discovered a startling secret behind that assassination attempt, known as "the Pazzi conspiracy," while writing his second book, "The Montefeltro Conspiracy: A Renaissance Mystery Decoded" (Doubleday, 2008).
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But any incidental learning is playful and takes a backseat to gameplay and story, rather than turning into a stuffy educational experience. The games even give small historical footnotes about the buildings or people that gamers might encounter. "No one imagined the pope would send assassins to kill his enemies in a church, but it happened." "History is unparalleled compared to human imagination." Simonetta said.