Persona 5 pc wallpaper
Persona 5 was kicking off a surge in popularity for the series by the end of 2017, which would only extend further with the release of Persona 5 Royal and porting Persona 4 Golden to Steam in 2020. In 2018, theoretically when initial work could've started on a Persona 6, Atlus and P-Studio couldn't have been in a better place. From there, the major hurdles for development were the modernization of the Persona creatures themselves, which ended up being a huge commitment for the game's almost-200 usable Personas.
From there, Atlus had the financial backing to continue working diligently on Persona 5. Sega purchased the assets of Index Corporation in September of that year, most notably Atlus and all of its development studios. The fate of Atlus had quickly become unclear because Index still owned the game company, but Sega eventually came into the picture a few months later. Exterior factors allegedly were the biggest roadblocks for Atlus and P-Studio.Ītlus' parent company, Index Corporation, ended up filing for bankruptcy in June of 2013. Development was always going to be longer than previous Persona titles, but not as long as the game's development ended up being. Enhancing the same game engine used on Catherine, Persona 5 was planning to be a significant technical overhaul of the existing Persona game engine.
PERSONA 5 PC WALLPAPER PS4
In numerous interviews, game director Katsura Hashino only ever really mentioned delays being caused by developing the game for at-the-time new PS4 hardware, alongside the PS3 version.
RELATED: The Popularity of Persona 5's Joker Has Gone FarĬircumstantial Roadblocks Hindered Persona 5's Development the Mostįor Atlus, Persona 5 development never seemed to have too many in-house development issues. A lot of things happening behind the scenes, whether it be the bankruptcy of Atlus' parent company at the time, or the release of the PS4 splitting development between current and next-gen hardware. Now, however, Atlus couldn't be in a better spot with the popularity of Persona surging, as well as no exterior factors affecting the company. The next Persona game certainly shouldn't take as long to develop.
However, none of the initial halts to Persona 5 were at the fault of the developers themselves. Persona 5 did eventually release in 2016 in Japan (2017 in the west), though not without development experiencing its fair share of hurdles.Ĭircumstantially, at least based on comments from Katsura Hashino in interview, several things got in the way during P-Studio's development of Persona 5. Early conceptual development on Persona 5 began in 2008 following the release of Persona 4, but the bulk of development began after Catherine's release in 2011. The engine Catherine was built on ended up serving as the foundation for Persona 5's custom engine, and thus the next Persona's unfortunately long-winded development began. Originally intended to release on the PS3, Atlus saw multiple circumstantial roadblocks that unintentionally extended Persona 5's development far longer than intended.